SUDOKU-Y / FIELD NOTES
Sudoku techniques and learning library
Understand the move before entering the number. 39 practical guides connect the rules, candidate eliminations and harder reasoning, with original examples and links to their sources.
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7 GUIDES
Start here and get unstuck
Rules, notes and a route to your next move
- 01Foundations
Pencil notes: candidates are not confirmed answers
Learn to separate notes from answers, remove candidates using rows, columns and boxes, and keep clear notes in Sudoku-Y.
Practise on a board → - 02Foundations
Naked Single vs Hidden Single: cell or digit?
Understand the difference between one candidate in a cell and one position for a digit, with a worked example and a quick question.
Practise on a board → - 03Understanding the game
What makes Sudoku harder than Expert?
Understand technique-based difficulty, solving paths and clue counts, including what Sudoku-Y’s current difficulty labels actually mean.
- 04Foundations
Scanning Sudoku: follow one digit to find a first move
Practise scanning one digit through a box with an original partial example and learn why notes cannot replace placed clues.
- 05Foundations
When a mistake spreads: trace the reason, not just the duplicate
Diagnose duplicate values, empty candidate sets and lost candidates without treating an assumption as a confirmed move.
- 06Foundations
Stuck in Sudoku? A short route before guessing
A practical checklist for incomplete notes, singles, pairs and hints, with a worked hidden-single example.
- 07Foundations
A small Sudoku practice routine: understand one move
A flexible practice plan from Sudoku-Y, using explanations and changed conditions rather than memorising answers.
11 GUIDES
Build your technique toolkit
From candidate pairs to fish and short chains
- 08Next steps
Naked Pairs: two cells reserve two digits
Learn exactly where a naked pair eliminates candidates using an original {2,8} example, plus a counterexample to test your reasoning.
Practise on a board → - 09Next steps
Locked Candidates: pointing versus claiming
Learn the direction of pointing and claiming, when to inspect a whole box or row, and where digit 6 can be eliminated.
Practise on a board → - 10Advanced
X-Wing: four corners with a reason behind them
Work through a row-based X-Wing using digit 5, check its exact conditions and eliminate candidates from the correct columns.
Practise on a board → - 11Next steps
Hidden pairs and triples: digits reserve cells
Find Hidden Pairs and Hidden Triples by checking every position for selected digits, then distinguish kept candidates from eliminations.
- 12Next steps
Naked triples and quads: count the candidate union
Learn why Naked Triples and Quads need not have identical notes, with worked candidate sets and a counterexample.
Practise on a board → - 13Advanced
Swordfish: one digit across three rows
Check a basic Swordfish using three rows and three columns, recognize extra positions and eliminate only outside the sources.
Practise on a board → - 14Advanced
XY-Wing: two pivot cases, one shared elimination
Follow an XY-Wing or Y-Wing through its pivot, two wings and common target, without a long speculative solving sequence.
Practise on a board → - 15Advanced
When to assume—and when a branch is actually disproved
Understand why no conflict is not proof, how contradictions eliminate assumptions, and how to use independent what-if cases in Sudoku-Y.
Practise on a board → - 16Next steps
Strong and weak links: what follows if this is false?
Understand strong and weak Sudoku links through two positions, an added third option and an original reasoning challenge.
- 17Advanced
Skyscraper: two pairs, a useful shared consequence
Follow an original Skyscraper diagram through both cases, check common targets and see why a third candidate breaks the argument.
- 18Advanced
Two-String Kite: connect a row and column through a box
Learn a Two-String Kite with an original diagram, two short conditional paths and a counterexample when an extra position appears.
12 GUIDES
Explore advanced reasoning
Read the examples, then use Techniques in Classic 9×9 to find applicable moves
- 19Advanced
XYZ-Wing: the target must see all three cells
Extend XY-Wing with a three-candidate pivot, follow all three cases, and check a target that sees only the wings.
- 20Advanced
W-Wing: matching pairs joined by a bridge
Join two matching bivalue cells through a strong link and prove an elimination from their common peers.
- 21Advanced
Remote Pairs: pass a pair along a chain
Follow identical bivalue cells, count the links, and see when opposite endpoints remove both digits from a common peer.
- 22Advanced
Simple Coloring: two colors, one connected argument
Color strong links for one digit, follow a color trap, and avoid mixing colors from unrelated components.
- 23Advanced
X-Chains: follow one digit between two useful ends
Read alternating strong and weak links with a six-node implication example and a deliberately broken connection.
- 24Advanced
XY-Chains: change digits, then meet the same digit again
Follow four bivalue cells to eliminate 2, and see exactly where an extra candidate breaks the implication.
- 25Advanced
Jellyfish: four rows reserve four columns
Extend the basic fish argument to four units, with original candidate-6 positions and a fifth-column warning.
- 26Advanced
Finned X-Wing: an extra candidate narrows the targets
Split the fin into true and false cases, then choose a target blocked both by the fin and by the underlying X-Wing.
- 27Advanced
Empty Rectangle: inspect the missing candidate positions
Combine a box restriction with an outside conjugate pair, then test an extra candidate that breaks the elimination.
- 28Advanced
Unique Rectangle: uniqueness is an extra premise
Understand Type 1 with a two-box example, and check the unique-solution assumption, givens and variant restrictions.
- 29Advanced
BUG+1: one triple-candidate cell is not enough
Check the whole candidate structure before choosing the extra digit, with a conditional example and a failed unit-count check.
- 30Advanced
Almost Locked Sets: one digit short of a locked set
Count cells and distinct candidates, inspect a two-cell ALS, and see why outside eliminations still need another condition.
5 GUIDES
Killer: cages and sums
Separate combinations, positions and counted areas
- 31Foundations
Killer Sudoku: cages and sums
Learn cage totals, distinct digits, combinations and the rule of 45, with an example that separates a digit combination from a confirmed placement.
Practise on a board → - 32Foundations
The rule of 45: count the cells before subtracting
Use unit totals in Killer Sudoku, spot cages that cross the boundary, and adjust the total for 4×4, 6×6 and 16×16 boards.
- 33Foundations
Killer combinations: a set is not an order
List distinct digits for a cage total, filter combinations against candidates, and separate a known set from confirmed cell values.
- 34Next steps
Innies and outies: missing cells and extra cells
Subtract unit and cage totals to find inside or outside cells, without double-counting or inventing a new no-repeat cage.
- 35Next steps
Cage intersections: let a required digit block a row
Connect Killer combinations with row and box restrictions, and separate a digit present in every combination from one merely allowed.
4 GUIDES
Board sizes and other rules
Different sizes are playable; Diagonal, Jigsaw and Even/Odd are reading guides
- 36Foundations
Sudoku Sizes Compared: 4×4, 6×6, 9×9 & 16×16
Compare Sudoku sizes with clear grid pictures: numbers, box shapes and which board to try first. Play 4×4, 6×6, classic 9×9 or 16×16 for free.
- 37Understanding the game
Diagonal Sudoku: two more no-repeat lines
Meet Sudoku X, follow a diagonal single, and see why the central cell belongs to two extra units.
- 38Understanding the game
Jigsaw Sudoku: follow the region boundary
Read irregular nine-cell regions instead of fixed 3×3 boxes, with an original coordinate example and a boundary check.
- 39Understanding the game
Even/Odd Sudoku: parity is another candidate filter
Use even and odd markers to narrow candidates, and learn why an unmarked cell does not automatically mean the opposite.
LOOK · TRY · UNDERSTAND
Try it and see why
Where can a digit repeat?
A1 has a placed 5. Check its row, column and box.
Our own partial teaching board, not a full puzzle. Large digits are placed values; small digits are candidates. Dots mean the cell is not described here. Complete candidate lists are part of the stated scenario, not calculated from the dots.
Green outline = evidence · Purple “try” = an assumption · Crossed out = removed candidate
Which cell does not conflict with the 5 at A1? Check only the shown clue; this does not prove the cell’s answer.
See the reasoning
E5 shares none of A1’s three units. This 5 does not block it, but other clues still need checking.
Digit set 1/9 · A different digit set in the same pattern, not a new full puzzle.
Read the source principles: Nikoli — Sudoku